Archive for June, 2005

IFIP 4th International Conference on Entertainment Computing

Friday, June 24th, 2005

IFIP 4th International Conference on Entertainment Computing
September 19 - 21, 2005
Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
Call for Posters and Demos
We invite poster and demo presentations. The deadline of extended abstracts is July 1st, 2005.
We invite you to participate in the prestigious 4th International Conference on Entertainment Computing (ICEC 2005). Entertainment is taking […]

DataIsNature: generative art blog

Friday, June 17th, 2005

These pages are a filtration of browserSpace covering such topics as Generative Art, Robot Art, Sound Art, Video, Actionscript, Visual Installation, VJing and AudioVisual Software. Essentially its a space to share my findings in a number of personal research areas. The diverse range of provocative and beautiful artifacts being created with machines is staggering - […]

What is Generative Art? A definition

Thursday, June 16th, 2005

Generative art has been defined as “any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other mechanism, which is then set to motion with some degree of autonomy contributing to or resulting in a complete work of art.” (Philip Galanter).
Generative art […]

Light Diffusion in Multi-Layered Translucent Materials (technical paper)

Wednesday, June 15th, 2005

image source

This paper introduces a shading model for light diffusion in multi-layered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present […]

Living Game Worlds. A Symposium

Tuesday, June 14th, 2005

Panel: Procedural Narrative and the Future of Story Games
Steve Chiang (EA Tiburon), Chris Crawford (Game Designer & Author), Michael Mateas (Georgia Tech)
Jay Bolter (Georgia Tech), Moderator
Will Wright, Respondent
Panel: Procedural Narrative and the Future of Story Games - Streaming Video
Panel: Procedural Content & the Creation of Game Worlds
Amy Bruckman (Georgia Tech), Irfan Essa (Georgia Tech)
Ken Perlin […]

CityEngine: The City Builder

Monday, June 13th, 2005

Procedural modeling of cities.
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a […]

Google 3D: lasers to build a 3D online version of San Francisco

Monday, June 13th, 2005

Google plans to use trucks equipped with lasers and digital photographic equipment to create a realistic 3D online version of San Francisco, and eventually other major US cities.

SiliconValleyWatcher.com: Scoop! Smile for the Google 3D mapping truck

Allegorithmic

Sunday, June 12th, 2005

Procedural texture approach for VFX, Effects, Filters plug-in. Plugins for Photoshop, Combustion and After Effect. Huge texture / 3D materials library.
Allegorithmic - News

Genomic Cartography, interim book, Ben Fry

Saturday, June 11th, 2005

a short book and essay about several experiments from my research in genomic cartography
interim book | ben fry

Claiming COMPUTERGRAPHICA feed on feedster (ignore)

Tuesday, June 7th, 2005

http://feedster.com/claimfeed.php?key=345c5a32eb3bbe1aca3cfdb1ff700a8e
No Need to Click Here - I’m just claiming my feed at Feedster

3D Scanner, cross platform, 90 dollars

Tuesday, June 7th, 2005

image credits
hack a day is reporting about SplineScan, an open source, a cross platform 3D scanning tool whose expected cost is about 90 USD.

A description of how the scanner works:
While the target object is rotating on a motion controlled turntable a laser is projected on it. A camera collects images of each step of the […]

Google Earth, browse the World in 3D, Real time

Sunday, June 5th, 2005

source
According to Windipundit, Google is releasing to selected Keyhole users a beta version of the Google Earth application.

Since it is an actual software program running on your local PC, Google Earth is much faster and smoother in rendering satellite maps of the entire Earth than GoogleMaps. It initially draws a blurred version of the region […]

Futurismo Zugakousaku, real time motion graphics with Quartz Composer

Thursday, June 2nd, 2005

Real-time motion graphics can be made by Quartz Composer in a short time. I redeveloped “The 20th Century Voyage” from scratch by using Quartz Composer. You can also drag qtz files into your screensaver folder (~/Library/Screen Savers) and use them in that way.
I can’t see the QuickTime Videos on my Windows XP machine.
Futurismo Zugakousaku

 
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Computer Graphics in Italian