Graphics Programming News and Resources

Latest news about Computer Graphics Programming and Development

glslDevil - OpenGL GLSL Debugger

16 May 2008
by abdulla.kamar


APRON TUTORIALS OPENGL

16 May 2008
by voldern


Spacesimulator.net - OpenGL tutorial & 3d engine tutorial

16 May 2008
by voldern
Space simulator and 3d engine tutorial

NeHe Productions: Main Page

16 May 2008
by voldern
OpenGL Tutorials, Demos, Games and More...

OpenGL Projected Textures

16 May 2008
by voldern

Tutorial 2D - DGL Wiki

16 May 2008
by hsiemann

Gamasutra

16 May 2008
by desaxismundi
Real-Time Glow

OpenGL

16 May 2008
by filimindji

Main Page - Scriptionary.com

16 May 2008
by broquaint


HLSL

16 May 2008
by divino


Reference for Direct3D 9

15 May 2008
by jiawen


DirectX - Wikipedia, the free encyclopedia

15 May 2008
by assaf_kamil
DirectX versions that ships with every windows platform

Download DirectX 10 for Windows XP

15 May 2008
by darkkith

Variable Syntax (DirectX HLSL)

15 May 2008
by jiawen

Domain Model for Game Design Part 2

14 Mar 2008
by RickHos
Yesterday I listed the domains for the design model; today I'll list what they're used for.  In later updates I'll post more specifics on these uses, but for now, I’d just like to scope things.  This list is not final, and there are probably additions as I discover things with the case studies.   What the domain model does: ·         Identi... continues

Domain Model for Game Design Part 1

13 Mar 2008
by RickHos
I’m treating the Domain Model for Game Design like an unproven scientific theory.  The Academy of Arts and Sciences states that a theory must have two properties: 1.       It must be an explanation of a feature supported by experimentation 2.       It must be able to make predictions In this case, my “experiments” are the case ... continues

Back on the Blog

11 Mar 2008
by RickHos
River’s End is mostly complete.  It’s not much of a game, but it is a very relaxing experience.  It just needs some polish, a few new graphics systems, and a little more content and it’ll be ready to go.  However, I don’t know yet how or if I can distribute it, so understandably, my enthusiasm for the project has waned somewhat. To avoid the issue for my next project, my foc... continues

HOWTO: Installing Highpoint Rocketraid 222x on Ubuntu Dapper (6.06 LTS)

19 Sep 2007
I haven't updated my blog in forever and I'm probably going to abandon my homebrew static client generated site for something like Mephisto at some point but I haven't had time to make the transition. In the meantime, I'd like to save people some pain and document the steps I have go through to upgrade my Highpoint RocketRaid 2220 on Linux.  I instal... continues

GameFest 2007: Mission Complete

15 Aug 2007
by RickHos
I’m back from GameFest 2007 and I can start to take back parts of my life.  The last 3 months have possibly been the busiest and most stressful of my entire life.  The rewards have been incredible though, and I’m still glowing about the fantastic reception to the XNA Game Studio track. For those of you unfamiliar with the GameFest conference, the details can be found at http://www.xn... continues

Paint.NET blog has moved ! Also, there's a new BETA release (3.08)

29 May 2007
by rickbrew
All future Paint.NET-related blog posts will now be posted at: http://blog.getpaint.net . If you are currently subscribed to this blog (that is, http://blogs.msdn.com/rickbrew) then I invite you to subscribe to this new one! I will still continue to post here for other topics. Also, you'll see over there that a new beta release is available! http://blog.getpaint.net/2007/05/29/paintnet-v308-beta-i... continues

RAM prices have sunk like a rock!

9 May 2007
by rickbrew
http://www.newegg.com/Product/Product.aspx?Item=N82E16820134046 2GB of DDR2-667 memory for $86 is very nice! I upgraded my media center PC this last weekend to a Core 2 Duo E4300. I was going to get 1 GB of RAM but the 2 GB kit was so cheap I thought, "why not?" My media center used to have a 3GHz Pentium 4 chip in it, and it was a Prescott so it ran really hot and the fan noise was noti... continues

Audio Compression using XACT

27 Apr 2007
by mitchw
There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed, so my music tracks are huge! We're investigating what we can do for the first issue, which would obviously help the second issue at the same time. B... continues

Problems installing Adobe Photoshop CS3 on Vista x64?

26 Apr 2007
by rickbrew
So I went to install Photoshop CS3 on my Vista x64 box at home, and got this nice error: Internal Error 2739 Gee, thanks for the info. Anyway I searched online for ways to fix this, and they involved running regsvr32.exe on jscript.dll and vbscript.dll. Unfortunately, it didn't work! However, I found someone online who had fixed it: http://davidgardiner.blogspot.com/2007/02/internal-error-2739-o... continues

I was interviewed! for DotNetRocks

17 Apr 2007
by rickbrew
A few weeks ago they asked me to do an interview with them about Paint.NET, so I thought "Why not?" Anyway they've posted the interview today: http://www.dotnetrocks.com/default.aspx?showNum=229

Nine Inch Nails: Year Zero ... listen to it online NOW

4 Apr 2007
by rickbrew
Ok so here's a completely new type of post from me. I've pretty much stuck to nerdy topics like Paint.NET, WinForms, and Performance over the last ~3 years. But anyone who knows me personally knows I'm super stoked about the new Nine Inch Nails album, Year Zero. It's hitting stores on April 17th. I've got my pre-order and my lithograph, I went to the listening party in Seattle, etc. etc. Thi... continues

Lamp Lighting

4 Apr 2007
by RickHos
In this update on River's End (previously Rox 3D), I'll be talking about the process by which I arrived at a lighting model for the paper lanterns that feature prominently in my new game.   Early on, I decided I wanted to blur the line between realism and style for this title.  Obviously, any game featuring ghosts and river spirits doesn't really necessitate rigid adherence to the laws o... continues

Brief Update on Rox 3D

19 Mar 2007
by RickHos
I have a very limited amount of free time these days, so the total time to date working on this project has been less than 25 hours.  However, I'm very happy with the results so far, and I'm very excited to get all of the new game mechanics implemented. First, the nature of the game has changed dramatically.  I’ve always been peripherally aware of a Japanese folk ritual that involved f... continues

Rox 3D: Game Simulation Design

5 Mar 2007
by RickHos
Greetings from GDC!  My involvement has been pretty low key so far, so I’ve had a little time to dedicate to my test game.  I’m using this game as both a learning experience, and as a test application to try various performance techniques and API features.   The refactoring work on Rox is mostly complete, though I’m still determining how to split up may game logic in... continues

An Unimportant Post about Rocks

1 Mar 2007
by RickHos
I update this blog so infrequently it’s somewhat embarrassing, but I finally think I have something to talk about.  I wanted an informal chronicle of a very simple game I’m working on based off of source and assets from XNA Game Studio Express documentation.   The tale begins about a month ago when David Weller and I were signed up to give some XNA Game Studio Express presentations ... continues

When the power goes out ...

19 Dec 2006
by rickbrew
Like everyone else who lives on the eastside, my power got knocked out as part of the big huge windstorm that hit the pacific northwest (if you haven't heard about it yet somehow: http://www.cnn.com/2006/WEATHER/12/19/northwest.storm.ap/index.html). Thing is, when the power goes out the problem is not just that your TV won't work: the roads are jammed because the intersection lights are out (all-w... continues

XNA Happenings

26 Oct 2006
by mitchw
You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express.  This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline!  As we get closer to release, I'll have a post that explains some of the changes.  If you want to get a sneak peak at what's coming in the beta, then you should stop... continues

Managed Games? Of course!

1 Sep 2006
by tmiller
You may remember me talking about Koios Works before.  They wrote one of the first retail games using Managed DirectX.  They have an entirely new 3D game out now called Panzer Command: Operation Winterstorm Not only are they still using Managed DirectX and having a full 3d game going, they won first prize in a contest sponsored by Intel with a nice chunk of change reward! I wonder if and... continues

XNA Beta Resources for MDX Developers

30 Aug 2006
by RickHos
The XNA Games Studio Express beta is available.  It's not a complete representation of the final Games Studio Express functionality, but it's a good way to get acquainted with the style of the thing. There's a lot to go over, even for Managed DirectX veterans.  You'll notice a lot of name changes.  You might find that there are a lot of new, unfamiliar technologies available.&n... continues

MDX, XNA, My Book, and My Job

23 Aug 2006
by RickHos
Well, it's been a while, hasn't it?  It's been many moons since my last inane post about problems I had with PC games.  Well, I set out many years ago to try to fix some of these issues, and lately I've had some success. Before I say anything else though, I want to address the topic of my book.  Yes, it is on Indefinite Hold, at least with me at the helm.  The reasons were many... continues

Have you seen the XNA Team Blog?

14 Aug 2006
by tmiller
In one of my posts yesterday I linked to it, but it is a good blog to read.  I really enjoyed the little bit of extra information from Boyd in today's post.   

 
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