3D Real Time Graphics Programming News and Resources

Latest news about 3D Real Time Computer Graphics Programming and Development

CUDPP 1.0a Adds Segmented Scan and Sparse Matrix-Vector Multiplication

Version 1.0 alpha of CUDPP, the CUDA Data-Parallel Algorithms Library, has been released. This version adds the segmented scan algorithm and sparse matrix-vector multiplication to CUDPP's repertoire. Other new features include an improved "plan"-based configuration interface, an improved scan algorithm for higher performance, support for more inclusive scans and more scan operators, an improved s... continues
via GPGPU.

Shader Maker: a simple, truly cross-platform GLSL editor

Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. Shader Maker provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; vertex, fragment, and geometry shader editors; interactive editing of uniform variables; light source par... continues
via GPGPU.

GRIP - A Rugged GPU Accelerated Image Processing System

Vision4ce launched a new line of General-purpose Rugged Image Processing (GRIP) products at the recent SPIE Defense and Security Symposium in Orlando from 18th-20th March 2008. The GRIP-Beta showed cutting edge GPGPU-based image processing demonstrations, analog and Gigabit Ethernet video streams and the robust functionality in the Gripworkx image processing framework. The Vision4ce team with GRIP... continues
via GPGPU.

SHARCNET Symposium on GPU and CELL Computing

University of Waterloo
Waterloo, Ontario, Canada
May 27th 2008 This one-day symposium will explore the use of GPUs, CELL processors, FPGAs and multi-core CPUs for large-scale scientific computing. The symposium program includes invited talks on the LANL Roadrunner CELL supercomputer, the RapidMind platform for multicore CPUs and many-core accelerators, and NVIDIA CUDA. For more information, see ... continues
via GPGPU.

gDEBugger V4.0 Adds Linux Support and a Buffer Viewer

The new gDEBugger V4.0 introduces gDEBugger Linux. This new exciting product adds 32-bit and 64-bit Linux Support, bringing all of gDEBugger's debugging and profiling abilities to the Linux OpenGL developers' world. A new Texture and Buffer Viewer has been added. This Viewer allows you to view textures, static buffers and pbuffers as images or raw data in its original format, including non-RGB dat... continues
via GPGPU.

CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterm...

The Smith-Waterman algorithm has been available for more than 25 years. It is based on a dynamic programming approach that explores all the possible alignments between two biological sequences; as a result it returns the optimal local alignment. Unfortunately, the computational cost is very high, requiring a number of operations proportional to the product of the length of two sequences. This pape... continues
via GPGPU.




Basic, Student Projects

14 May 2008
by jecs

X3D ISO/IEC 19775 Spec

14 May 2008
by jecs

instantreality 1.0 - home

13 May 2008
by lpmorin


Web3D Consortium - X3D FAQ (portuguese)

11 May 2008
by robtkaraki

FreeWRL Home Page

10 May 2008
by iguemey


 
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