3D Real Time Graphics Programming Links & Resources
Surface reconstruction, surface approximation from point clouds. Seems to be a big time player in the field.
Intel is pushing for a ray tracing model for the future of game rendering while NVIDIA, Carmack and most others see a mix of rasterization and ray tracing as the future. Intel's push for ray tracing is more than likely a result of their upcoming Larrabee
"a little realtime rendering (OpenGL) animation made for BcnParty 2007 (Spain). It's an exercise to synchronize maths (Julia sets in this case) to music, and try to evoke something organic." Umm. Yep. Otherworldly.
papervision developer in france
artist
endorphin is the industry's first 3D animation tool based on Dynamic Motion Synthesis
this guy is bringing serious thunder. i just got schooled. hard.
realtime 3d engine for flash
Low poly game character hair This tutorial is dedicated to Polycount community. 1.Hairstyles 2.Game models approach 3.Example of hairstyle 3.1.Tools used 3.2.Painting the hair texture 3.3.Hair geometry 3.4.Using normal maps 4.Varga You cou
Let's just jump right into the issue at hand. What is your take on current ray tracing arguments floating around such as those featured in a couple of different articles here at PC Perspective? Have you been doing any work on ray tracing yourself?
"rtSoftware develops and supplies PC-based real time 3D graphics solutions for broadcasters worldwide."
AMAZING! A way to render Mental Ray raytraced up to 10X faster!!! this is awesome shit.
Ogre3D for Jitter, currently OSX only
Via Delicious.