Archive topic for: art
Thursday, June 25th, 2009
Date: Thursday, July 2, 2009 | 6PM
Location: Eyebeam, 540 W. 21st St., NYC
Cost: Free
Join us for the kick-off to Summer School @ Night, Eyebeam’s Thursday evening series in July highlighting the research of our Summer School programs. The first of these initiatives to take place, The College of Tactical Culture (CTC), is a think tank […]
Tags: education, art, design, activism
Posted in Events | No Comments »
Thursday, July 20th, 2006
In the beginning of the 20th Century abstractionism has been invented as a revolutionary trend in Fine Arts. The beginning of the 21st Century has just invented another revolutionary phenomenon, the Dynamic Painting. The latest innovations made it possible to place an object of the Art at a computer screen and make it not static […]
Tags: art, computer art
Posted in links | No Comments »
Tuesday, October 18th, 2005
Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]
Tags: arts, digital art, procedural graphics, procedural art, generative art, alias maya, procedural shaders, computer graphics
Posted in links | No Comments »
Friday, October 7th, 2005
The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske):
Formula for Computer Art
INPUT
spoken words
noise
wind
rain
temperature
touch
time
earthquake
stock markets
breath
death
number of people
position
color
movement
shape
light levels
electronic activity
radio activity
net activity
hearbeat
COMPUTER SYSTEM
INPUT INTERPRETER
ALGORITHMS (INVISIBLE)
MEMORY (INVISIBLE)
OUTPUT CONTROLLER
OUTPUT
motorized object
heat generator
rain generator
noise generator
scent generator
wind generator
moving image
sound
moving text
moving robot
dynamic lighting
dynamic graph
number display
See it online: Formula for Computer Art
Tags: arts, digital arts, computer arts
Posted in links | 1 Comment »
Tuesday, October 4th, 2005
Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]
Tags: arts, science, digital art, proceduralism, procedural graphics, generative art, computational art, fractals, computer graphics, algorithmic art, software
Posted in Articles | No Comments »
Tuesday, September 27th, 2005
An interesting series of quotations from Brian Eno’s book: A Year With Swollen Appendices : The Diary of Brian Eno which allows me to know more about this important artist.
Brian Eno on Generative Art Part I, Part II, Part III, Part IV.
Thanks to: Fractal and Generative Arts
More on Brian Eno:
Tags: generative art, digital arts, artists
Posted in links | No Comments »
Wednesday, September 21st, 2005
Some interesting excerpt from interview to Marius Watz, artist and curator of the Generator.x conference:
Generative art is often understood exclusively as software generated abstractions. I personally understand the term as a much broader range of strategies involving both digital and non-digital systems and processes bridging specific art traditions and media.
Generative art describes a strategy for […]
Tags: generative art, digital art, software art, art, interviews
Posted in links | No Comments »
Tuesday, September 20th, 2005
Celestino Soddu sends out an announcemnte about the Generative Art Conference:
The deadline for sending proposals (papers, posters, artworks, installations, live performances) to the 8th Generative Art Conference and Festival GA2005 was extended to 30 September.
GA2005 will be held in Italy, Milan, the 15-16-17 December 2005
For any info www.generativeart.com
Tags: generative art, events, italy
Posted in links | 2 Comments »
Thursday, September 1st, 2005
Mediamatic is a cultural institution in Amsterdam. We do exhibitions, presentations, workshops and other activities in Amsterdam and internationally. This site gives you an overview combined with news and theory. The site is edited automatically with anyMeta. It matches the topical with heritage in a sometimes fuzzy, but always surprising way. Just to get you […]
Tags: new media, multimedia, art, exhibitions
Posted in links | No Comments »
Tuesday, August 30th, 2005
This blog is not about those machines used to change mechanical energy into electrical energy. It’s about software that creates software. Software to play around and have fun with.
The Generator Blog
Tags: computer arts, programming, generative art
Posted in links | 1 Comment »
Wednesday, August 17th, 2005
Pixelsumo is a blog about digital art, live performance, open source technologies, installations and hacking game culture.
Written and maintained by Chris O’Shea, a UK based digital artist.
Pixelsumo
Tags: digital art, interaction design, computer arts, electronic arts, aesthetics computation
Posted in links | No Comments »
Monday, August 15th, 2005
Dan Bethel and Dave Griffiths are collecting resources about computer art and computer music since many years. At their Web site you can find a lot of interactive art installations, applets, application, software programs, music videos, essays.
Visit: dave’s page of art and programming
Tags: artificial life, digital art, software art, aesthetic computing, animation, generative art, computer art, computer music
Posted in links | No Comments »
Saturday, August 13th, 2005
The symposium will focus on research issues in the practice of the generative arts. These issues fall in areas such as art making, art theory, digital media and human-computer interaction.
It will address recent research and future directions in generative art practice, considering issues such as:
* The specific nature of generative practice
[…]
Tags: generative arts, events, conferences, arts, art theory, human computer interaction, research
Posted in links | No Comments »
Thursday, August 11th, 2005
THIRD ITERATION is the third international conference on generative systems in the electronic arts. It investigates three major themes – humancomputer creativity, generative meaning systems, and the computational sublime. Following on from First Iteration (1999) and Second Iteration (2001), this year’s conference will be held in Melbourne, Australia.
Visit: THIRD ITERATION CONFERENCE
Tags: generative systems, generative arts, arts, aesthetics computation, computer arts, electronic arts
Posted in links | No Comments »
Tuesday, August 9th, 2005
VIDA 8.0 is the seventh edition of this international competition, created to reward excellence in artistic creativity in the field of artificial life.
In previous editions, prizes have been awarded to autonomous entities able to bring us pleasure (Tickle 2.0, Tickle Salon 5.0), engage us in irrational conversations (Head 3.0) or invade our social space (Cour […]
Tags: artificial life, contests, events, digital art, electronic art, generative art, computational art, evolutive art, virtual environments, avatars, cellular automata
Posted in links | No Comments »
Sunday, August 7th, 2005
5-7 September 2005: RULES OF ENGAGEMENT Science and Art
Conference, University of York UK.
What happens in the collision of politics, ethics and imagination between science and art?
This conference - a melting pot of talks, events, performances and debate - challenges the serene vision of art and science as a warm, fuzzy continuum and asks instead […]
Tags: art science, art, science, conferences, events
Posted in links | No Comments »
Monday, August 1st, 2005
This is a project written with Processing in the Programming Media II class taught by Casey Reas and Sean Dockray at the UCLA department of Design|Media Arts in the Spring of 2005. It is an interactive toy that allows one to draw and create organisms on the fly. Varying stroke lengths and loops create different […]
Tags: interactive graphics, interactivity, processing, aesthetics computation, computer arts, graphics, processing
Posted in links | No Comments »
Saturday, July 30th, 2005
Trace II is an interactive drawing. It is a playful game of indirect creativity originating somewhere between the actions of the user, the program and the artist. The user must navigate a simple set of rules to generate drawings by means of a group of semi-autonomous units moving around on the screen.
Trace II is created […]
Tags: interactive graphics, interactivity, processing, aesthetics computation, computer arts, graphics
Posted in links | No Comments »
Tuesday, July 19th, 2005
Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]
Tags: art, digital art, generative art, software art, computer graphics, graphics
Posted in links | No Comments »
Tuesday, July 19th, 2005
What is NETWORKED PERFORMANCE ?
locative media, augmented reality, distributed performance, environmental theatre, pervasive play, immersive gaming, telepresence?…???
Recent technological and telecommunication developments–the internet’s two-way communication model, relatively inexpensive access to computers and networks–have given rise to a powerful and diverse range of creative production, particularly among those not self-defined as artists, resulting in a bleedover between […]
Tags: digital art, interaction design, locative media, augmented reality, immersive gaming
Posted in links | No Comments »