Archive topic for: arts

Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff

Tuesday, October 18th, 2005

Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]

What is Computer Art? A Flash presentation gives an answer

Friday, October 7th, 2005

The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske):
Formula for Computer Art
INPUT

spoken words
noise
wind
rain
temperature
touch
time
earthquake
stock markets
breath
death
number of people
position
color
movement
shape
light levels
electronic activity
radio activity
net activity
hearbeat

COMPUTER SYSTEM

INPUT INTERPRETER
ALGORITHMS (INVISIBLE)
MEMORY (INVISIBLE)
OUTPUT CONTROLLER

OUTPUT

motorized object
heat generator
rain generator
noise generator
scent generator
wind generator
moving image
sound
moving text
moving robot
dynamic lighting
dynamic graph
number display

See it online: Formula for Computer Art

3D Recursions, 3D Math for Art Places

Tuesday, October 4th, 2005

Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]

Briano Eno on Generative Art

Tuesday, September 27th, 2005

An interesting series of quotations from Brian Eno’s book: A Year With Swollen Appendices : The Diary of Brian Eno which allows me to know more about this important artist.
Brian Eno on Generative Art Part I, Part II, Part III, Part IV.
Thanks to: Fractal and Generative Arts
More on Brian Eno:

The Generator Blog

Tuesday, August 30th, 2005

This blog is not about those machines used to change mechanical energy into electrical energy. It’s about software that creates software. Software to play around and have fun with.
The Generator Blog

Pixelsumo, digital art, and digital culture

Wednesday, August 17th, 2005

Pixelsumo is a blog about digital art, live performance, open source technologies, installations and hacking game culture.
Written and maintained by Chris O’Shea, a UK based digital artist.
Pixelsumo

Generative Arts Practice 2005 Symposium

Saturday, August 13th, 2005

The symposium will focus on research issues in the practice of the generative arts. These issues fall in areas such as art making, art theory, digital media and human-computer interaction.
It will address recent research and future directions in generative art practice, considering issues such as:
* The specific nature of generative practice
[…]

THIRD ITERATION Conference on Generative Systems in the Electronic Arts

Thursday, August 11th, 2005

THIRD ITERATION is the third international conference on generative systems in the electronic arts. It investigates three major themes – humancomputer creativity, generative meaning systems, and the computational sublime. Following on from First Iteration (1999) and Second Iteration (2001), this year’s conference will be held in Melbourne, Australia.
Visit: THIRD ITERATION CONFERENCE

Manifest, interactive drawing tool by Michael Chang

Monday, August 1st, 2005

This is a project written with Processing in the Programming Media II class taught by Casey Reas and Sean Dockray at the UCLA department of Design|Media Arts in the Spring of 2005. It is an interactive toy that allows one to draw and create organisms on the fly. Varying stroke lengths and loops create different […]

Trace II, Interactive Drawings by Thomas Petersen

Saturday, July 30th, 2005

Trace II is an interactive drawing. It is a playful game of indirect creativity originating somewhere between the actions of the user, the program and the artist. The user must navigate a simple set of rules to generate drawings by means of a group of semi-autonomous units moving around on the screen.
Trace II is created […]

CACHe, Recovering Historic Computer Art

Monday, December 13th, 2004

CACHe’s mission:
>CACHe is a major research project into the origins and history of British computer arts.
>We are based at the School of History of Art, Film and Visual Media at Birkbeck, University of London and funded by the Arts and Humanities Research Board. The substantial government funding for our project indicates the level of interest […]

Computer Art history newsletter 1969-1985

Monday, December 13th, 2004

PAGE 17 July 1971, Bulletin of the Computer Arts Society

Is Beauty Random?

A Geometric Pattern Drawn by Pen

A Labyrinth

This is something of a mother lode for the history and theory of computer art.
PAGE, newsletter of the Computer Arts Society, 1969-1985, CACHe Project
It’s nice to see things in contrast and compare what they did in 1971 […]

 
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