Archive topic for: computer graphics

Arqueológica 2.0 - 1st International Meeting on Graphic Archaeology and Informatics, Cultural Heritage and Innovation

Monday, December 1st, 2008

This will be the first International meeting held in Spain, where researchers from Archaeology and Graphics fields will work together on Virtual Archaeology, concerning all its possibilities. The participation of well-known researchers on this field will shape a very interesting meeting.

Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff

Tuesday, October 18th, 2005

Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]

3D Recursions, 3D Math for Art Places

Tuesday, October 4th, 2005

Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]

Jason Salavon, Working around art, information technology, and daily life

Tuesday, July 19th, 2005

Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]

Treemaps for space-constrained visualization of hierarchies

Tuesday, July 19th, 2005

Information visualization algorithms and techniques dedicated to tree maps and hierarchical data.
Link: Treemaps for space-constrained visualization of hierarchies

IFIP 4th International Conference on Entertainment Computing

Friday, June 24th, 2005

IFIP 4th International Conference on Entertainment Computing
September 19 - 21, 2005
Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
Call for Posters and Demos
We invite poster and demo presentations. The deadline of extended abstracts is July 1st, 2005.
We invite you to participate in the prestigious 4th International Conference on Entertainment Computing (ICEC 2005). Entertainment is taking […]

Light Diffusion in Multi-Layered Translucent Materials (technical paper)

Wednesday, June 15th, 2005

image source

This paper introduces a shading model for light diffusion in multi-layered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present […]

CityEngine: The City Builder

Monday, June 13th, 2005

Procedural modeling of cities.
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a […]

Allegorithmic

Sunday, June 12th, 2005

Procedural texture approach for VFX, Effects, Filters plug-in. Plugins for Photoshop, Combustion and After Effect. Huge texture / 3D materials library.
Allegorithmic - News

Google Earth, browse the World in 3D, Real time

Sunday, June 5th, 2005

source
According to Windipundit, Google is releasing to selected Keyhole users a beta version of the Google Earth application.

Since it is an actual software program running on your local PC, Google Earth is much faster and smoother in rendering satellite maps of the entire Earth than GoogleMaps. It initially draws a blurred version of the region […]

BlobDetection library, v3ga

Monday, May 23rd, 2005

This library is aimed at doing computer vision by finding ‘blobs’ on an image , that is to say areas whose brightness is above or below a particular value. It allows to compute blobs’edges as well as blobs’bounding box. However, this library does not perform blob tracking, it only tries to find all blobs each […]

3D screen without goggles

Friday, March 11th, 2005

A German research institute has developed a screen that requires no special glasses to display three-dimensional images and can be viewed even from the side.
From: [New 3D Screen Requires No Special Goggles](http://story.news.yahoo.com/news?tmpl=story&cid=569&ncid=738&e=4&u=/nm/20050310/tc_nm/tech_cebit_3dscreen_dc)
Via: [Flipcode](http://www.flipcode.org/)

 
Computergraphica's brothers:

CGexplorer:
CGI Computer Animation, 3D Animated Movies News and Resources

CG Italia:
Computer Graphics in Italian