Archive topic for: computer graphics
Monday, December 1st, 2008
This will be the first International meeting held in Spain, where researchers from Archaeology and Graphics fields will work together on Virtual Archaeology, concerning all its possibilities. The participation of well-known researchers on this field will shape a very interesting meeting.
Tags: archaeology, virtual archaeology, cultural heritage, computer graphics, architecture, computer science, events
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Tuesday, October 18th, 2005
Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]
Tags: arts, digital art, procedural graphics, procedural art, generative art, alias maya, procedural shaders, computer graphics
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Tuesday, October 4th, 2005
Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]
Tags: arts, science, digital art, proceduralism, procedural graphics, generative art, computational art, fractals, computer graphics, algorithmic art, software
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Tuesday, July 19th, 2005
Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]
Tags: art, digital art, generative art, software art, computer graphics, graphics
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Tuesday, July 19th, 2005
Information visualization algorithms and techniques dedicated to tree maps and hierarchical data.
Link: Treemaps for space-constrained visualization of hierarchies
Tags: information visualization, information design, 2d computer graphics, computer graphics, graphics, design, visualization
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Friday, June 24th, 2005
IFIP 4th International Conference on Entertainment Computing
September 19 - 21, 2005
Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
Call for Posters and Demos
We invite poster and demo presentations. The deadline of extended abstracts is July 1st, 2005.
We invite you to participate in the prestigious 4th International Conference on Entertainment Computing (ICEC 2005). Entertainment is taking […]
Tags: computing, entertainment computing, simulations, video games, virtual reality, virtual characters, interactive digital storytelling, human factors games, computer graphics, education technologies, avatars, interaction design, haptic interfaces
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Wednesday, June 15th, 2005
image source
This paper introduces a shading model for light diffusion in multi-layered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present […]
Tags: computer graphics research, computer graphics modeling, rendering, lighting, translucency, shading, rendering engines, siggraph 2005, siggraph
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Monday, June 13th, 2005
Procedural modeling of cities.
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a […]
Tags: 3d computer graphics, computer graphics research, procedural modeling, computer graphics papers, proceduralism
Posted in links | 2 Comments »
Sunday, June 12th, 2005
Procedural texture approach for VFX, Effects, Filters plug-in. Plugins for Photoshop, Combustion and After Effect. Huge texture / 3D materials library.
Allegorithmic - News
Tags: proceduralism, procedural textures, 3d computer graphics
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Sunday, June 5th, 2005
source
According to Windipundit, Google is releasing to selected Keyhole users a beta version of the Google Earth application.
Since it is an actual software program running on your local PC, Google Earth is much faster and smoother in rendering satellite maps of the entire Earth than GoogleMaps. It initially draws a blurred version of the region […]
Tags: 3d geography, maps, gis, 3d computer graphics, 3d real time computer graphics, computer graphics, 2d, 3d
Posted in links | 72 Comments »
Monday, May 23rd, 2005
This library is aimed at doing computer vision by finding ‘blobs’ on an image , that is to say areas whose brightness is above or below a particular value. It allows to compute blobs’edges as well as blobs’bounding box. However, this library does not perform blob tracking, it only tries to find all blobs each […]
Tags: computer graphics programming, processing
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Friday, March 11th, 2005
A German research institute has developed a screen that requires no special glasses to display three-dimensional images and can be viewed even from the side.
From: [New 3D Screen Requires No Special Goggles](http://story.news.yahoo.com/news?tmpl=story&cid=569&ncid=738&e=4&u=/nm/20050310/tc_nm/tech_cebit_3dscreen_dc)
Via: [Flipcode](http://www.flipcode.org/)
Tags: 3d displays, 3d computer graphics
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