Archive topic for: digital art

Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff

Tuesday, October 18th, 2005

Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]

What is Computer Art? A Flash presentation gives an answer

Friday, October 7th, 2005

The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske):
Formula for Computer Art
INPUT

spoken words
noise
wind
rain
temperature
touch
time
earthquake
stock markets
breath
death
number of people
position
color
movement
shape
light levels
electronic activity
radio activity
net activity
hearbeat

COMPUTER SYSTEM

INPUT INTERPRETER
ALGORITHMS (INVISIBLE)
MEMORY (INVISIBLE)
OUTPUT CONTROLLER

OUTPUT

motorized object
heat generator
rain generator
noise generator
scent generator
wind generator
moving image
sound
moving text
moving robot
dynamic lighting
dynamic graph
number display

See it online: Formula for Computer Art

3D Recursions, 3D Math for Art Places

Tuesday, October 4th, 2005

Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]

Briano Eno on Generative Art

Tuesday, September 27th, 2005

An interesting series of quotations from Brian Eno’s book: A Year With Swollen Appendices : The Diary of Brian Eno which allows me to know more about this important artist.
Brian Eno on Generative Art Part I, Part II, Part III, Part IV.
Thanks to: Fractal and Generative Arts
More on Brian Eno:

Marius Watz, an interview on Generative Art

Wednesday, September 21st, 2005

Some interesting excerpt from interview to Marius Watz, artist and curator of the Generator.x conference:
Generative art is often understood exclusively as software generated abstractions. I personally understand the term as a much broader range of strategies involving both digital and non-digital systems and processes bridging specific art traditions and media.
Generative art describes a strategy for […]

Pixelsumo, digital art, and digital culture

Wednesday, August 17th, 2005

Pixelsumo is a blog about digital art, live performance, open source technologies, installations and hacking game culture.
Written and maintained by Chris O’Shea, a UK based digital artist.
Pixelsumo

Dave Griffiths’ page of art and programming

Monday, August 15th, 2005

Dan Bethel and Dave Griffiths are collecting resources about computer art and computer music since many years. At their Web site you can find a lot of interactive art installations, applets, application, software programs, music videos, essays.
Visit: dave’s page of art and programming

Art & Artificial Life International Competition

Tuesday, August 9th, 2005

VIDA 8.0 is the seventh edition of this international competition, created to reward excellence in artistic creativity in the field of artificial life.
In previous editions, prizes have been awarded to autonomous entities able to bring us pleasure (Tickle 2.0, Tickle Salon 5.0), engage us in irrational conversations (Head 3.0) or invade our social space (Cour […]

Jason Salavon, Working around art, information technology, and daily life

Tuesday, July 19th, 2005

Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]

networked_performance blog at turbulence.org

Tuesday, July 19th, 2005

What is NETWORKED PERFORMANCE ?
locative media, augmented reality, distributed performance, environmental theatre, pervasive play, immersive gaming, telepresence?…???
Recent technological and telecommunication developments–the internet’s two-way communication model, relatively inexpensive access to computers and networks–have given rise to a powerful and diverse range of creative production, particularly among those not self-defined as artists, resulting in a bleedover between […]

 
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