Archive topic for: graphics

Arqueológica 2.0 - 1st International Meeting on Graphic Archaeology and Informatics, Cultural Heritage and Innovation

Monday, December 1st, 2008

This will be the first International meeting held in Spain, where researchers from Archaeology and Graphics fields will work together on Virtual Archaeology, concerning all its possibilities. The participation of well-known researchers on this field will shape a very interesting meeting.

The breve Simulation Environment

Saturday, December 30th, 2006

breve is a free, open-source software package which makes it easy to build 3D simulations of multi-agent systems and artificial life. Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so […]

Visual and animated representation of Search Engine Bots crawling huge websites

Wednesday, May 10th, 2006

A fascinating research on search engine bots’ behaviour beautifully represented with tree graphs and animation.

Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff

Tuesday, October 18th, 2005

Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]

3D Recursions, 3D Math for Art Places

Tuesday, October 4th, 2005

Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]

Ali Eslami’s interactive Flash Experiments

Saturday, August 27th, 2005

Lots of Interactive application showing experiments in physics, collision, steering behaviours. Source code available. Nice!
Visit: Arkitus.

Tactile Graphics 2005: The third international conference on tactile diagrams maps and pictures

Friday, August 5th, 2005

You are warmly invited to participate in Tactile Graphics 2005 The third international conference on tactile diagrams maps and pictures.
1 - 2 December 2005 - Birmingham, UK
Conference registration is now open!

Another exciting 2-day conference and exhibition, plus a day of optional pre-conference workshops - the only specialist event for those involved in tactile graphics. Covering […]

Manifest, interactive drawing tool by Michael Chang

Monday, August 1st, 2005

This is a project written with Processing in the Programming Media II class taught by Casey Reas and Sean Dockray at the UCLA department of Design|Media Arts in the Spring of 2005. It is an interactive toy that allows one to draw and create organisms on the fly. Varying stroke lengths and loops create different […]

Trace II, Interactive Drawings by Thomas Petersen

Saturday, July 30th, 2005

Trace II is an interactive drawing. It is a playful game of indirect creativity originating somewhere between the actions of the user, the program and the artist. The user must navigate a simple set of rules to generate drawings by means of a group of semi-autonomous units moving around on the screen.
Trace II is created […]

Eerie recording captures sound of tsunami - LiveScience - MSNBC.com

Monday, July 25th, 2005

LDEO / Columbia University
A color-coded graph shows the rise and gradual subsidence of underwater sound from the earthquake that touched off an Asian tsunami last December.
An analysis of the recording suggests a new way to monitor earthquakes in near real-time, providing critical information about an earthquake’s intensity and potential hazard that could supplement seismograph data, […]

Robotics show Lucy walked upright

Friday, July 22nd, 2005

Robotics show Lucy walked upright
The robot model shows that Lucy probably walked upright. Australopithecus afarensis, the early human who lived about 3.2 million years ago, walked upright, according to an “evolutionary robotics” model. The model, which uses footprints to predict gait, suggests “Lucy”, as the first fossil afarensis was called, walked rather like us. This […]

Jason Salavon, Working around art, information technology, and daily life

Tuesday, July 19th, 2005

Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]

Treemaps for space-constrained visualization of hierarchies

Tuesday, July 19th, 2005

Information visualization algorithms and techniques dedicated to tree maps and hierarchical data.
Link: Treemaps for space-constrained visualization of hierarchies

IFIP 4th International Conference on Entertainment Computing

Friday, June 24th, 2005

IFIP 4th International Conference on Entertainment Computing
September 19 - 21, 2005
Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
Call for Posters and Demos
We invite poster and demo presentations. The deadline of extended abstracts is July 1st, 2005.
We invite you to participate in the prestigious 4th International Conference on Entertainment Computing (ICEC 2005). Entertainment is taking […]

Light Diffusion in Multi-Layered Translucent Materials (technical paper)

Wednesday, June 15th, 2005

image source

This paper introduces a shading model for light diffusion in multi-layered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present […]

CityEngine: The City Builder

Monday, June 13th, 2005

Procedural modeling of cities.
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a […]

Allegorithmic

Sunday, June 12th, 2005

Procedural texture approach for VFX, Effects, Filters plug-in. Plugins for Photoshop, Combustion and After Effect. Huge texture / 3D materials library.
Allegorithmic - News

Genomic Cartography, interim book, Ben Fry

Saturday, June 11th, 2005

a short book and essay about several experiments from my research in genomic cartography
interim book | ben fry

Google Earth, browse the World in 3D, Real time

Sunday, June 5th, 2005

source
According to Windipundit, Google is releasing to selected Keyhole users a beta version of the Google Earth application.

Since it is an actual software program running on your local PC, Google Earth is much faster and smoother in rendering satellite maps of the entire Earth than GoogleMaps. It initially draws a blurred version of the region […]

Futurismo Zugakousaku, real time motion graphics with Quartz Composer

Thursday, June 2nd, 2005

Real-time motion graphics can be made by Quartz Composer in a short time. I redeveloped “The 20th Century Voyage” from scratch by using Quartz Composer. You can also drag qtz files into your screensaver folder (~/Library/Screen Savers) and use them in that way.
I can’t see the QuickTime Videos on my Windows XP machine.
Futurismo Zugakousaku

 
Computergraphica's brothers:

CGexplorer:
CGI Computer Animation, 3D Animated Movies News and Resources

CG Italia:
Computer Graphics in Italian