Archive topic for: graphics
Monday, December 1st, 2008
This will be the first International meeting held in Spain, where researchers from Archaeology and Graphics fields will work together on Virtual Archaeology, concerning all its possibilities. The participation of well-known researchers on this field will shape a very interesting meeting.
Tags: archaeology, virtual archaeology, cultural heritage, computer graphics, architecture, computer science, events
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Saturday, December 30th, 2006
breve is a free, open-source software package which makes it easy to build 3D simulations of multi-agent systems and artificial life. Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so […]
Tags: simulation, 3d, virtual reality, real time graphics
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Wednesday, May 10th, 2006
A fascinating research on search engine bots’ behaviour beautifully represented with tree graphs and animation.
Tags: information graphics, information visualization, graphs, animated graphs, animation
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Tuesday, October 18th, 2005
Source: Kenneth A. Huff
The digital artist Kenneth A. Huff let me know that:
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary […]
Tags: arts, digital art, procedural graphics, procedural art, generative art, alias maya, procedural shaders, computer graphics
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Tuesday, October 4th, 2005
Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, […]
Tags: arts, science, digital art, proceduralism, procedural graphics, generative art, computational art, fractals, computer graphics, algorithmic art, software
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Saturday, August 27th, 2005
Lots of Interactive application showing experiments in physics, collision, steering behaviours. Source code available. Nice!
Visit: Arkitus.
Tags: interactive, interactivity, simulation, graphics, macromedia flash, java, processing, aesthetics computation
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Friday, August 5th, 2005
You are warmly invited to participate in Tactile Graphics 2005 The third international conference on tactile diagrams maps and pictures.
1 - 2 December 2005 - Birmingham, UK
Conference registration is now open!
Another exciting 2-day conference and exhibition, plus a day of optional pre-conference workshops - the only specialist event for those involved in tactile graphics. Covering […]
Tags: graphics, tactile graphics, communication, visual communication, events, conferences, information graphics, visually impaired
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Monday, August 1st, 2005
This is a project written with Processing in the Programming Media II class taught by Casey Reas and Sean Dockray at the UCLA department of Design|Media Arts in the Spring of 2005. It is an interactive toy that allows one to draw and create organisms on the fly. Varying stroke lengths and loops create different […]
Tags: interactive graphics, interactivity, processing, aesthetics computation, computer arts, graphics, processing
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Saturday, July 30th, 2005
Trace II is an interactive drawing. It is a playful game of indirect creativity originating somewhere between the actions of the user, the program and the artist. The user must navigate a simple set of rules to generate drawings by means of a group of semi-autonomous units moving around on the screen.
Trace II is created […]
Tags: interactive graphics, interactivity, processing, aesthetics computation, computer arts, graphics
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Monday, July 25th, 2005
LDEO / Columbia University
A color-coded graph shows the rise and gradual subsidence of underwater sound from the earthquake that touched off an Asian tsunami last December.
An analysis of the recording suggests a new way to monitor earthquakes in near real-time, providing critical information about an earthquake’s intensity and potential hazard that could supplement seismograph data, […]
Tags: science, graphics, visualization
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Friday, July 22nd, 2005
Robotics show Lucy walked upright
The robot model shows that Lucy probably walked upright. Australopithecus afarensis, the early human who lived about 3.2 million years ago, walked upright, according to an “evolutionary robotics” model. The model, which uses footprints to predict gait, suggests “Lucy”, as the first fossil afarensis was called, walked rather like us. This […]
Tags: science, simulation, evolutionary graphics
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Tuesday, July 19th, 2005
Jason Savalon. Still Life at the Speed of Sunrise 2005
Jason Savalon. Working around art, information technology, and daily life.
Using software processes of his own design, Jason Salavon generates and reconfigures masses of communal material to present new perspectives on the familiar. Though formally varied, his projects frequently manipulate the roles of individual elements arranged in […]
Tags: art, digital art, generative art, software art, computer graphics, graphics
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Tuesday, July 19th, 2005
Information visualization algorithms and techniques dedicated to tree maps and hierarchical data.
Link: Treemaps for space-constrained visualization of hierarchies
Tags: information visualization, information design, 2d computer graphics, computer graphics, graphics, design, visualization
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Friday, June 24th, 2005
IFIP 4th International Conference on Entertainment Computing
September 19 - 21, 2005
Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
Call for Posters and Demos
We invite poster and demo presentations. The deadline of extended abstracts is July 1st, 2005.
We invite you to participate in the prestigious 4th International Conference on Entertainment Computing (ICEC 2005). Entertainment is taking […]
Tags: computing, entertainment computing, simulations, video games, virtual reality, virtual characters, interactive digital storytelling, human factors games, computer graphics, education technologies, avatars, interaction design, haptic interfaces
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Wednesday, June 15th, 2005
image source
This paper introduces a shading model for light diffusion in multi-layered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present […]
Tags: computer graphics research, computer graphics modeling, rendering, lighting, translucency, shading, rendering engines, siggraph 2005, siggraph
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Monday, June 13th, 2005
Procedural modeling of cities.
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a […]
Tags: 3d computer graphics, computer graphics research, procedural modeling, computer graphics papers, proceduralism
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Sunday, June 12th, 2005
Procedural texture approach for VFX, Effects, Filters plug-in. Plugins for Photoshop, Combustion and After Effect. Huge texture / 3D materials library.
Allegorithmic - News
Tags: proceduralism, procedural textures, 3d computer graphics
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Saturday, June 11th, 2005
a short book and essay about several experiments from my research in genomic cartography
interim book | ben fry
Tags: graphics, science, mapping, cartography, information design
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Sunday, June 5th, 2005
source
According to Windipundit, Google is releasing to selected Keyhole users a beta version of the Google Earth application.
Since it is an actual software program running on your local PC, Google Earth is much faster and smoother in rendering satellite maps of the entire Earth than GoogleMaps. It initially draws a blurred version of the region […]
Tags: 3d geography, maps, gis, 3d computer graphics, 3d real time computer graphics, computer graphics, 2d, 3d
Posted in links | 72 Comments »
Thursday, June 2nd, 2005
Real-time motion graphics can be made by Quartz Composer in a short time. I redeveloped “The 20th Century Voyage” from scratch by using Quartz Composer. You can also drag qtz files into your screensaver folder (~/Library/Screen Savers) and use them in that way.
I can’t see the QuickTime Videos on my Windows XP machine.
Futurismo Zugakousaku
Tags: motion graphics, real time graphics, quartz composer
Posted in links | 2 Comments »